The Hans-Martin Buff Interview – Part Three

Myself (left) and Hans-Martin Buff in the Red Room at Real World Studios. Fred, the Neumann KU100 Binaural Head, also appears. Photo by Helen Skiera.

When I started I was very bed oriented because I figured, you know why? Why do I need more, other than for the heights? It just gets messy. But I’ve changed my tune. You know, I work in Pro Tools, and in the beginning, I don’t know when they changed it, I think it was only two years ago that you couldn’t do bus sizes bigger than 7.1. So I had to use objects to do point four (the Atmos height channels). And one of the things I didn’t realise at first is when you route stuff in a bed to the top, I figured if it’s 7.1.2, then the point two is the two front height speakers. But it isn’t, it’s the entire left side and the entire right side. So if you pan something to the left, it’s all there and it’s going across. So you’re making a huge phantom image, which is not something you want. So what I do now is I make object beds where individual “corners” of it are objects. I’ll show you how that works, if you like.

Not at all. I think that’s one of the first things I realised when I was working, actually, for binaural, is that we’re looking at a huge collection of stereo points. Yeah. I mean, there’s two things. These are musts as far as I’m concerned. There’s one term. It is a technical term, so I use it, “balls to the walls” (objects in the Dolby Atmos rendered software display are graphically represented by coloured balls in a listening room schematic). What people that start (with Atmos) usually do right away is they see this, these panning boxes with like a head in the middle (the room schematic), and they figure that head is mighty lonely so they put all the sounds (the balls) all around it.

The Dolby Atmos Renderer app display.
The green balls in the room schematic correspond to Atmos object positions.

And you have to realize that even in binaural it’s an approximation of a speaker setup. When you have stereo, you have two speakers, but you hear stuff out of the middle – it’s called a phantom center. Now, (in Atmos) if you put something in the middle, it’s a phantom center out of every freakin speaker you have. Meaning you will totally ruin the definition of the sound. So I never do that. “Never” well that’s not quite true. I’ll do it I want something that is really undefined. But usually all my sounds (balls) are always on the wall. Nothing is ever pulled in because if you have the definition that gives, you can really set up your sounds. So I have tons of stereo objects. I’llI create, for example, one for the back between left and right, which also in terms of mixing allows me to use my stereo tools.

I mean, that’s fair enough. I have no opinion on that actually, whether it’s stereo or two mono objects that work together doesn’t matter to me at all. I mean, it’s cool because its a stereo object or two mono objects that happen to be addressable as a (discrete) thing. I’m actually thinking, like, why don’t you allow me to do quad objects, because I could do something up there (height channels) or whatever.

They do not. They will hear the Dark Side mix. So it’s worse than you think and better than you think. So one of the problems I think right now with the whole Atmos approach is, well there’s lots of problems, but the main one, I feel, is that you can’t just deliver an immersive mix, period. You always have to have a companion stereo mix, which means that economically, people pay more for the same thing by making an Atmos mix on top of what they deliver anyways. Apple’s now paying 10% more per stream if there’s an immersive mix but still, you know, 10%…

You underestimate how much money you can make with that stuff. But anyway, it’s like, this is the way I want the music to sound, it’s my artistic intent. I live with the consequences if my fans hate me for it. Where were we going with this?

With the Dark Side with the stereo. That’s where we were. That’s where we were, in stereo.

No, so here’s what happens. So the better part is, I mean, like you said, that you can’t just do immersive there’s always a stereo companion piece. So if you have your (Atmos) preferences set to automatic or to off, you get the Dark Side stereo mix. You don’t get the downmix. Now if you say if you have Atmos always on and your Apple device sees okay, you have something that can’t decode Atmos, then you get a downmix. So as soon as you have your Atmos preference on and there is something that can play Atmos, even if it’s just stereo (binaural) you’ll get the downmix.

Yeah, now that is a problem but I don’t think I’ve checked it once. Yeah. The only time would be like when I was at my house and I did, like, a little update on a mix, and I don’t have the speakers, and it was about sonics, so I’d go to stereo and see if I, you know, if the vocal sound was right or whatever it was. 

But two things happened. So I think the one hater comment about the mix ever that I saw was some guy, German, of course, saying, “wow, that Hans-Martin Buff. He’s clearly totally out of his depth”. He probably listened to the Atmos mix just as a downmix, and it wasn’t as huge and compressed as the other two mixes. And the other thing is that audiophiles prefer the downmix of my Atmos mixes because they’re not as compressed and not as “mastered”. But I just observe all this with a certain sense of amusement/annoyance. So, you know, all the ups and downs of all this are fairly inconsequential technically. You see, the beauty of it is we’re kind of at ground zero. So whatever we do now is the first time.

Myself and Helen listing in the Big Room. Buff taking things very seriously (selfie by Helen)

It’s like 60s music. A lot of the bands that are now revered, if I listen to them with today’s ears, I go like, huh, maybe should’ve spent a bit more time on that. But because they’re the first doing it, it’s the foundation of everything else that came down the road. And that’s where we are right now. So whatever the problem is, as long as people are open minded, they really want to promote it. We’re fine with it. And, you know the beauty about my personal position is I get to talk to people. So I get to talk to people, the distributors, the people who make the tools. And artists like Peter, and I’m sure, you know, he would have never called me for a stereo mix because he’s set up, I mean, he has cool people and he’s happy with them. They’re friends. So I get to come in here and really offer my insights on this particular thing. There will be something that we haven’t thought of right now, which came hopefully out of a musical necessity, because somebody whom we don’t know yet made an immersive mix without thinking, “oh, this is an immersive mix”. They just made a piece of music that happens to be produced in immersive, and that’s the way it should be. That’s my story. I’m sticking to it!

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